initialising

AI dev tools & real-time graphics

winch

vibecoding tools, not demos

>

225 stars 49 forks 14 repos snapshot

open to collaboration · a project or a job · get in touch

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everything you see moving is one WebGL2 context. no engine, no asset files.

$ whoami

I build the thing I wish existed, then put it on GitHub.

Some of it is graphics. Real-time simulators where the world is generated in shaders and there is no engine underneath. Some of it is tooling I reach for every day: a design studio that verifies its own edits, a ghostwriter that actually sounds like me, a way to think an idea through that pushes back instead of nodding along.

Different problems, same habits. Runs on your machine. Open source. Nothing hidden behind a wrapper.

whoami.yaml
buildingreal-time graphics, AI dev tools, agent workflows stackJavaScript · GLSL · TypeScript · Electron · Claude Agent SDK principles[local-first, BYOK, open source, no black boxes] allergic_to[AI slop, tools that hide what they did, 400 MB for a triangle] find_me_atx.com/winchxyz

$ materials

This is the part of the job I like most: working out how a surface should answer light, and then writing that answer down. Each of these is a few lines of maths. No textures, no photographed environment, nothing downloaded.

Pick one and watch it change.

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    click an orb · or press 1–6 · drag to orbit

    $ ls ~/projects

    Every one of these runs on your machine and hides nothing about how it works. Star counts are live when GitHub answers, and the last verified snapshot when it doesn't.

      Different problems.
      Same habits.