AI dev tools & real-time graphics
winch
vibecoding tools, not demos
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open to collaboration · a project or a job · get in touch
everything you see moving is one WebGL2 context. no engine, no asset files.
$ whoami
I build the thing I wish existed, then put it on GitHub.
Some of it is graphics. Real-time simulators where the world is generated in shaders and there is no engine underneath. Some of it is tooling I reach for every day: a design studio that verifies its own edits, a ghostwriter that actually sounds like me, a way to think an idea through that pushes back instead of nodding along.
Different problems, same habits. Runs on your machine. Open source. Nothing hidden behind a wrapper.
$ materials
This is the part of the job I like most: working out how a surface should answer light, and then writing that answer down. Each of these is a few lines of maths. No textures, no photographed environment, nothing downloaded.
Pick one and watch it change.
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click an orb · or press 1–6 · drag to orbit
$ ls ~/projects
Every one of these runs on your machine and hides nothing about how it works. Star counts are live when GitHub answers, and the last verified snapshot when it doesn't.